Fast Robust BSP Tree Traversal Algorithm for Ray Tracing
نویسندگان
چکیده
An orthogonal BSP (binary space partitioning) tree is a commonly used spatial subdivision data structure for ray tracing acceleration. While the construction of a BSP tree takes a relatively short time, the e ciency of a traversal algorithm signi cantly in uences the overall rendering time. We propose a new fast traversal algorithm based on statistical evaluation of all possible cases occurring during traversing a BSP tree. More frequent cases are handled simply, while less frequent ones are more computationally expensive. The proposed traversal algorithm handles all singularities correctly. The algorithm saves from 30% up to 50% of traversal time comparing with the commonly known Sung and Arvo algorithms.
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ورودعنوان ژورنال:
- J. Graphics, GPU, & Game Tools
دوره 2 شماره
صفحات -
تاریخ انتشار 1997